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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_A8F99ED78B314EADB84B2E01CFC400B1
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Text File
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2002-06-28
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8KB
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256 lines
;//////////////////////////////////////////////////////////////
; BANNER
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[STR-0]
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;String0= <------------------------------ Width of Screen ------------------------------>
String0= Now select one of the ships to learn more about that particular profession.
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; Class
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;//////////////////////////////////////////////////////////////
; Information pertaning to the classes
; TERRAN WARRIOR
[CLASS-00]
Info0= Employs hacking (to disable enemies) and rally (a group combat 'buff').
Info1= Can enrage (to draw enemy fire & protect group members) and also negotiate for good prices.
Strength= Strengths: Well armored. Good weapon skills, adept with missile weaponry. Very fast. Expansive cargo holds.
Weakness= Weaknesses: Poor reactor technology, must allocate energy wisely.
; JENQUAI WARRIOR
[CLASS-01]
Info0= Can cloak, fold-space (short range teleport) and create 'psionic shields' for short term defense.
Info1= Can 'summon' enemies or group members to their location.
Strength= Strengths: Stealthy. Good weapon skills, adept with beam weaponry. Great reactor technology for lots of energy.
Weakness= Weaknesses: Only lightly armored with poor shielding.
; PROGEN WARRIOR
[CLASS-02]
Info0= Can quickly deliver devastating damage at long ranges.
Info1= Can sustain heavy damage and still be viable in combat.
Strength= Strengths: Many weapon mounts, heavy armor and shields, field repair, taunt, and anchor abilities.
Weakness= Weaknesses: Slow, detectable, few system mounts, poor scanners.
; TERRAN TRADESMAN
[CLASS-10]
Info0= Renown throughout the galaxy as the best traders and manufacturers.
Info1= Is useful to group with abilities to recharge shields, salvage extra goods, and rally forces.
Strength= Strengths: Drones, debuff and distraction skills, group abilities, manufacturing, reputation and faction bonuses.
Weakness= Weaknesses: Average speed and defenses, average weapon mounts and system quality.
; JENQUAI TRADESMAN
[CLASS-11]
Info0= Renown throughout the galaxy as the best traders and manufacturers.
Info1= Is useful to group with abilities to recharge shields, salvage extra goods, and rally forces.
Strength= Strengths: Drones, debuff and distraction skills, group abilities, manufacturing, reputation and faction bonuses.
Weakness= Weaknesses: Average speed and defenses, average weapon mounts and system quality.
; PROGEN TRADESMAN
[CLASS-12]
Info0= Renown throughout the galaxy as the best traders and manufacturers.
Info1= Is useful to group with abilities to recharge shields, salvage extra goods, and rally forces.
Strength= Strengths: Drones, debuff and distraction skills, group abilities, manufacturing, reputation and faction bonuses.
Weakness= Weaknesses: Average speed and defenses, average weapon mounts and system quality.
; TERRAN EXPLORER
[CLASS-20]
Info0= Best sensors, stealth abilities, and system potential.
Info1= Is useful to group with the ability to jumpstart friends and pinpoint and share weaknesses on enemies.
Strength= Strengths: Many system mounts, cloaking, teleport, find weakness, jumpstart, prospecting and powerful scanning.
Weakness= Weaknesses: Poor shields and armor, few weapon mounts.
; JENQUAI EXPLORER
[CLASS-21]
Info0= Best sensors, stealth abilities, and system potential.
Info1= Is useful to group with the ability to jumpstart friends and pinpoint and share weaknesses on enemies.
Strength= Strengths: Many system mounts, cloaking, teleport, find weakness, jumpstart, prospecting and powerful scanning.
Weakness= Weaknesses: Poor shields and armor, few weapon mounts.
; PROGEN EXPLORER
[CLASS-22]
Info0= Can prospect, power-down (to avoid conflict) and gravity link (to slow/paralyze enemies).
Info1= Can jumpstart to rescue incapacitated friends.
Strength= Strengths: Well armored and shielded. Good weapon skills. Good scan range.
Weakness= Weaknesses: Small cargo space. Slow.
;//////////////////////////////////////////////////////////////
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